

#ifndef __CORTISOL_GLTEXTUREFRAGMENTSHADER_H
#define __CORTISOL_GLTEXTUREFRAGMENTSHADER_H

#include "GLFragmentShader.h"

class GLTextureFragmentShader
	:	public GLFragmentShader {

private:

	static const GLchar * Src() {

		static const GLchar src[] = "#version 330 core\n"
									"void main(void) { \n"

										/*** TODO ***/

									"}";
		return src;
	}

public:

	GLTextureFragmentShader() 
		:	GLFragmentShader(Src()) {

	}

	virtual ~GLTextureFragmentShader() {
	}
};

#endif /*** __CORTISOL_GLTEXTUREFRAGMENTSHADER_H ***/

